Power, Plots and Pistols (A4+ box)
This game is for 8-10 players and contains:
Instructions, 10 Character Booklets, 10 Invitations (with character descriptions and colour portraits to assist with costume selection), Secret Clues, Table Place Names, 10 Envelopes, Narrative CD. There is no difference in the game contents or script between the A4 and A5 box versions.
I nside this great game, you'll find a cavalier murder mystery, for 8-10 round heads!
Invite your fellow Lords, Ladies and not-so-gentle-men,
on a riotous return to seventeenth century England,
to a period of trouble 'n strife, where the plotting is rife,
and you'd better hang on to...
your money and your life!
Prepare to lose your head in a night of thrills, spills and laughter!
Featuring some familiar English faces...
S et in the English county of Buckinghamshire, our story revolves around the horrific murder of Lord Henry Blacksnake, whose body has been found lying next to his severed head, on the floor of the Great Hall of Buckingham Castle.
As confusion reigns in the darkness, the Night Watch immediately seals off all castle exits and ensures that no one leaves. A fretful night of fear ensues, but fortunately, dawn sees the coincidental arrival of self appointed 'Witchfinder General', Matthew Hopkins, who immediately assumes control of the situation, and, suspecting foul play, calls for an Inquisition of those characters found within the castle walls.
For those involved, the stakes could not be higher, as Hopkins decrees that the person selected by the others as being the likely murderer, will be immediately taken to the castle dungeons for a period of relentless torture at the master inquisitor's hands, until they are ready to admit their guilt. Hopkins is confident the guilty party will be found, as his tried and tested methods have yet to fail!
The Eight Murder suspects: (hover over each one to learn more...)










T he year is 1649 and we find ourselves in King Charles I's England, a country torn apart by years of civil war and religious persecution.
One place the Grim Reaper is hard at work is the Manor of Buckingham, in the county of Buckinghamshire, where an unhealthy dose of the plague, and a spate of highway robberies, have seen the county become ever more isolated and close to ungovernable. Increasingly frail, Lord Henry Blacksnake's grip on power is slowly ebbing away, and the vultures are beginning to circle.
Struck down with a moderate case of the 'Black Death', Lord Henry has confined himself to his bedchamber, and now sees only his immediate family and personal servants, all of whom believe, with varying degrees of sadness, that the end must soon be near.
It is with complete shock then, that his freshly severed head and body are found in the darkness of the Great Hall of Buckingham Castle. The alarm is raised and the Night Watch immediately seals off all exits to the castle.
Dawn sees the coincidental arrival of 'Witchfinder General', Matthew Hopkins, who immediately assumes control and calls for a formal inquisition of all those found within the castle walls, some of whom we would expect to be there, and some of whom, we would not.
The Motives for Murder:
I n amongst the political plotting, passion and power struggles that surrounded Lord Henry Blacksnake, we find a non too surprising array of motives for murder amongst the assembled 'guests'.
All eventually rear their ugly heads in a night most will wish had never happened. Each guest should try to unravel the tangled threads running through the evening's rich tapestry, until they finally arrive at the killer's door!