A Case of Treasure and Treachery (A4+ box)
This game is for 8-10 players and contains:
Instructions, 10 Character Booklets, 10 Invitations (with character descriptions and colour portraits to assist with costume selection), Secret Clues, Menu Suggestions, Table Place Names, 10 Envelopes, Narrative CD. There is no difference in the game contents or script between the A4 and A5 box versions.
A hoy there me hearties, and welcome aboard...
Buried within this great game,
be a real treasure of a mystery . . . for 8-10 jolly Rogers!
Pressgang your fellow landlubbers into a voyage of discovery,
where each will transform into a double crossing,
booty chasing buccaneer, for a night of thrills, spills and laughter!
Prepare to hit some rough 'high C's,
with our smugglers and their sea-shan-ties!
Featuring some familiar pirate faces…
S et in the old pirate hideout of Port Royal, Jamaica, our story revolves around the recent murder of Captain William Kidd, one of the Caribbean's leading pirate warlords.
Shortly before his murder, Captain Kidd experienced an overwhelming sense of his own impending doom. He immediately took steps to settle his affairs and requested that if his premonition came true, his attorney should call for a meeting of all his closest associates; a group from amongst whom he was sure his killer would emerge.
As well as being a shrewd judge of character, Kidd was also a man of foresight and cunning, and he decided to risk everything he had, in an attempt to gain his revenge.
In an effort to catch his killer, he devised the most fiendish of challenges - one that he knew his murderer would find hard to resist!
The Eight Murder suspects: (hover over each one to learn more...)
T he year is 1776 and the North American continent is in a state of turmoil. A Declaration of Independence absolving all allegiances to the British Crown is expected imminently from the United States Patriots, the huge consequences of which will be felt far and wide, now and in to the future. One place already feeling the effects is the nearby Caribbean, where a fragile truce between rival pirate warlords is on the verge of collapse, as existing loyalties are strained and new rivalries emerge. These and other problems, are set to be addressed at this year's Pirate Council Annual General Meeting, which is due to be held, as always, at the Jolly Roger Inn, in Port Royal, Jamaica.
However, on the eve of the meeting, as the ships arrive in port, the town is stunned by the murder of Captain William Kidd, a leading Caribbean warlord and Pirate Council member, who is found with his throat cut, on the steps of George III House, the Governor of Jamaica’s official residence.
That initial shock is soon replaced by bewilderment, when Jeremiah Hatchet, Captain Kidd’s attorney, calls an urgent meeting of those named as beneficiaries to Kidd’s estate. However, in order to be eligible for a share in the fortune, each of the invited guests must first agree to a most unusual proposal; one specifically designed to catch the Captain's killer!
I n amongst the treachery, deceit and mischief that ran through Captain Kidd's wild and barbarous life, we find a none too surprising array of motives for murder amongst the assembled guests:
All eventually rear their heads in a night most will wish had never happened. All guests should try to unravel the tangled threads running through the evening's rich tapestry, until they finally arrive at the killer's door!